Slaying Dragons [Book + PDF]
Slaying Dragons is a game about metaphorically slaying your dragon.
In this game there is no doubt whether or not you’ll succeed; you will. You will make your way to the beast’s lair. You will find the hidden secrets within. And you will finally slay the dragon. The question is what you’ll learn about yourselves in the process, and what price you have to pay for your growth.
Play revolves around taking turns to narrate fantastical obstacles for each other, and narrating how you overcome the obstacle while incurring some consequence in the process. Dice are used to determine what type of consequence you get—happy or sad— but never to determine how effective you are.
Interspersed at key points in the game are campfire scenes, where your would-be heroes face their feelings head on, and ask each other the big hitting questions: “Why am I here?”, “How do you keep going?”, and “What the hell is your problem?”
Slaying Dragons [PDF]
Slaying Dragons is a game about metaphorically slaying your dragon.
In this game there is no doubt whether or not you’ll succeed; you will. You will make your way to the beast’s lair. You will find the hidden secrets within. And you will finally slay the dragon. The question is what you’ll learn about yourselves in the process, and what price you have to pay for your growth.
Play revolves around taking turns to narrate fantastical obstacles for each other, and narrating how you overcome the obstacle while incurring some consequence in the process. Dice are used to determine what type of consequence you get—happy or sad— but never to determine how effective you are.
Interspersed at key points in the game are campfire scenes, where your would-be heroes face their feelings head on, and ask each other the big hitting questions: “Why am I here?”, “How do you keep going?”, and “What the hell is your problem?”
Blood Feud [Book + PDF]
Blood Feud is a game about toxic masculinity: certain common attitudes and behaviors among men, that cause great harm to them and to others around them. This is a game about people being nasty to each other and about figuring out why.
It’s also a game about vikings of pre-christian Scandinavia; about honor and blood feuds, courage and brutality, corruption and consequences. Above all it is a game about what it means to be a man in such a world—and what consequences that has on the communities they live in.
The goal of the game is to explore and experience toxic masculinity, while at the same time creating a thoughtful drama about relationships, competition and social consequences. With this game we want to make toxic masculinity easier to spot for a wider variety of people in our roleplaying communities—and encourage critical discussions about how men behave, and why.
Traffic Lights [Cards]
Traffic Lights is a supplementary signalling system for tabletop roleplaying games, developed by Peter Malmberg. Use the card to signal to your fellow players how you feel about what’s happening. The card also functions as a pause button for when you feel that things have gone too far.
The purpose of Traffic Lights is to allow for clear communication within a gaming group, increasing the emotional safety for the participants. The system is designed to encourage frequent interaction with the cards—thereby reducing the taboo of indicating personal discomfort.
The system is especially well suited for play with unfamiliar groups—such as game sessions at conventions—as well as for games that explore sensitive themes.
Contains one instruction card and nine double sided Traffic Lights cards.