Windsoul: Essentials [Pamphlets + PDF]

Windsoul is a tabletop role-playing game in which you embody outcasts venturing through a vibrant world known as Where-Zephyrs-Dwell, weaving tales of daring discovery.

Journey together through wondrous wilderness, unveiling remote ruins and arcane artifacts. Repel ruthless raiders, challenge chieftains, battle bewildering beasts and stop the Sorrow from spreading, championing the oft-overlooked ordinary folk. Forge friendships, triumph trials, and spark songs that echo eternally.

Windsoul: Essentials consists of five pamphlets:

🌀 Rules. A minimalist tabletop role-playing system for fantasy adventuring, focusing on freedom and dynamic action.

🌀 Characters.  A streamlined procedure for creating player characters for the game. Includes starting abilities, significant tattoos, equipment, and names.

🌀 Setting. A brief introduction to the game’s vibrant setting: Where-Zephyrs-Dwell. Includes 20 traits of the world, and a random name table.

🌀 Festival of Faces. An introductory adventure location for the game. Every year, a cherished celebration invites the village to honor the spirits of nature with jubilant revelry. Yet, a shadow of trouble looms.

🌀 The Singing Cenote. A second introductory adventure location for the game. Hidden in the heart of the jungle, a natural well beckons with an enigmatic song and ethereal glow. Beneath its tranquil surface, a forgotten ruin waits, its secrets forgotten for centuries.

It also includes printer-friendly character sheet files.

Tuesday 5 August 2025 | | No Comments

Slaying Dragons [Book + PDF]

Slaying Dragons is a game about metaphorically slaying your dragon.

In this game there is no doubt whether or not you’ll succeed; you will. You will make your way to the beast’s lair. You will find the hidden secrets within. And you will finally slay the dragon. The question is what you’ll learn about yourselves in the process, and what price you have to pay for your growth.

Play revolves around taking turns to narrate fantastical obstacles for each other, and narrating how you overcome the obstacle while incurring some consequence in the process. Dice are used to determine what type of consequence you get—happy or sad— but never to determine how effective you are.

Interspersed at key points in the game are campfire scenes, where your would-be heroes face their feelings head on, and ask each other the big hitting questions: “Why am I here?”, “How do you keep going?”, and “What the hell is your problem?”

Tuesday 7 September 2021 | | No Comments

Slaying Dragons [PDF]

Slaying Dragons is a game about metaphorically slaying your dragon.

In this game there is no doubt whether or not you’ll succeed; you will. You will make your way to the beast’s lair. You will find the hidden secrets within. And you will finally slay the dragon. The question is what you’ll learn about yourselves in the process, and what price you have to pay for your growth.

Play revolves around taking turns to narrate fantastical obstacles for each other, and narrating how you overcome the obstacle while incurring some consequence in the process. Dice are used to determine what type of consequence you get—happy or sad— but never to determine how effective you are.

Interspersed at key points in the game are campfire scenes, where your would-be heroes face their feelings head on, and ask each other the big hitting questions: “Why am I here?”, “How do you keep going?”, and “What the hell is your problem?”

Monday 6 September 2021 | | No Comments

Traffic Lights [Cards]

Traffic Lights is a supplementary signalling system for tabletop roleplaying games, developed by Peter Malmberg. Use the card to signal to your fellow players how you feel about what’s happening. The card also functions as a pause button for when you feel that things have gone too far.

The purpose of Traffic Lights is to allow for clear communication within a gaming group, increasing the emotional safety for the participants. The system is designed to encourage frequent interaction with the cards—thereby reducing the taboo of indicating personal discomfort.

The system is especially well suited for play with unfamiliar  groups—such as game sessions at conventions—as well as for games that explore sensitive themes.

Contains one instruction card and nine double sided Traffic Lights cards.

Wednesday 1 May 2019 | | No Comments

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